00

ABOUT ME

01

MY WORK

02

DESIGN APPROACH

03

CONTACT

04

CREATIVE RESIDUE

00

ABOUT ME

01

02

03

04

00

ABOUT ME

01

MY WORK

02

DESIGN APPROACH

03

CONTACT

04

CREATIVE RESIDUE

Taylor
Tidwell

Denver,
Colorado

Product
Designer

Product
Designer

Product
Designer

I’m a designer driven by an unhealthy addiction to creative problem-solving & crafting intuitive designs. I create playful interactions that amplify business impact and build powerful UIs that turn raw data into meaningful action.

I’m a designer driven by an unhealthy addiction to creative problem-solving & crafting intuitive designs. I create playful interactions that amplify business impact and build powerful UIs that turn raw data into meaningful action.

Head shot of Taylor Tidwell
Head shot of Taylor Tidwell
Head shot of Taylor Tidwell

01

My Work

My Work

My Work

Dashi

SaaS

Data Visualization Dashboard

Web App

Product

Coming Soon

Office Shift Pro

SaaS

Powered by Machine Learning

Web App

Product

Coming Soon

User Research Repository

User Research

Notion Database

Coming Soon

Powder Design System

Design System

React

Chromatic

Dashi

SaaS

Data Visualization Dashboard

Web App

Product

Coming Soon

Office Shift Pro

SaaS

Powered by Machine Learning

Web App

Product

Coming Soon

User Research Repository

User Research

Notion Database

Coming Soon

Powder Design System

Design System

React

Chromatic

Dashi

SaaS

Data Visualization Dashboard

Web App

Product

Coming Soon

Office Shift Pro

SaaS

Powered by Machine Learning

Web App

Product

Coming Soon

User Research Repository

User Research

Notion Database

Coming Soon

Powder Design System

Design System

React

Chromatic

02

Design Approach

Design Approach

Design Approach

Identify

Unearthing problems & opportunities, not just feature requests.

At the start of any project, I focus on understanding the problem, not just what it is, but why it matters, and to whom. I distinguish bugs from UX friction, and always ask how the issue impacts the business and where new opportunities might exist.

My most powerful tools here are user interviews and workshops. Data can show you what’s happening, but talking to people reveals the why. Workshops let users co-create and unpack the full scope of a problem, often leading to surprising insights.

I know I’ve correctly identified a core problem when:

I can clearly describe the impacted user group

Personas and use cases naturally emerge

The data, feedback, and business case all align

Example: We once designed Dashi with a one-project-to-one-asset structure. After user testing and workshops, we realized we needed a many-to-many architecture, one that supports grouped assets, nested projects, and dependencies. That insight reshaped our entire data model and opened the door to more scalable features.

White Board Affinity Mapping with Sticky Notes
Kids using Balance Builder Community Engagement App
In office product Testing of Office Shift Pro
Product workshop with technical Advisory board
Internal product demo with architects and planners
White Board Affinity Mapping with Sticky Notes
Kids using Balance Builder Community Engagement App
In office product Testing of Office Shift Pro
Product workshop with technical Advisory board
Internal product demo with architects and planners
White Board Affinity Mapping with Sticky Notes
Kids using Balance Builder Community Engagement App
In office product Testing of Office Shift Pro
Product workshop with technical Advisory board
Internal product demo with architects and planners

Plan

Bridging user needs, technical constraints, & product goals.

Planning happens with the full team, not in a vacuum. We always begin by synthesizing user research, then map it to design and engineering tasks together. From there, we align on a delivery target and work backward to structure sprint blocks and technical milestones.

Feature prioritization is a living, collaborative process. We’re constantly engaging with users, comparing new requests against our backlog, and evaluating requests based on value, urgency, and scalability across clients.

I believe in constant communication. At minimum, I speak with devs twice a day and stay in lockstep with our PM. Skipping check-ins leads to misalignment. I learned this the hard way when I once shipped an attribute module design that totally clashed with our data model. It took two weeks of back-and-forth to fix what could’ve been solved in one conversation.

We use user flows, journey maps, and design frames to communicate architecture, not just interfaces. When diagrams get unwieldy, I’ll prototype flows visually to help engineers see intent, transitions, and edge states clearly.

Execute

Designing with precision, clarity, & care.

To me, craft = clarity. A clean frame tells a story. A sloppy one obscures it. Whether I’m building interaction logic or a spec handoff doc, I aim for organized, intentional work that communicates why as clearly as what.

Design systems are key here. Our internal system (Powder) allows us to move fast and stay consistent. But I never trade speed for thoughtfulness. Fast ≠ rushed. Good execution means balancing iteration speed with intentionality and tight team feedback loops.

Stakeholder alignment is constant, not just a review at the end. I share early and often, knowing that small course corrections early on prevent painful last-minute rework.

Execution means different things depending on the project stage:

Exploratory → low-fidelity wireframes

In production → polished UI, prototyping, dev specs, and annotations

My Tools:

Daily standups

“Team table” Zoom channels for collaboration

Custom spec templates + annotations in Figma

GitHub for sprint cycles

FigJam for team workshops

Iterate

Listening, refining, evolving.

Iteration doesn’t end at handoff. It’s baked into how we ship.

Every new deployment brings a new wave of feedback. We troubleshoot and evolve in real-time, always weighing new requests against roadmap priorities and product-wide scalability. If a single client asks for a feature, we float it with others, if it resonates, we shift.

But iteration isn’t just reactive, it’s strategic. We’re constantly balancing what users say they want with what we see in the data, and what makes sense long-term for product growth.

How do we define “done”?

Does it meet the MVP scope?

Is it overbuilt for the users needs?

Can we defer complexity to a future release?

Example: On our R&D tool MapPie, we started with a plugin inside Rhino 3D. But as we iterated, we realized embedding outputs inside the modeling space was too limited. We rebuilt the product as a full web app with a live hook into Rhino, giving us full design system control and a smoother user experience.

Design Approach diagram
Design Approach diagram
Design Approach diagram

03

Contact

Contact

Contact

04

Creative Residue

Creative Residue

Creative Residue

Website Design

p5.js Sketches

Black and white p.5js GIF
Black and white p.5js GIF
3D Cube p.5js GIF
3D Cube p.5js GIF
Color gradient p.5js script
Color gradient p.5js script
Falling poster p5.js GIF
Falling poster p5.js GIF
Falling poster p5.js GIF
Motion detection p.5js GIF
Motion detection p.5js GIF
Tree ring generator p.5js GIF
Tree ring generator p.5js GIF
Tree ring generator p.5js GIF

Drawings

black and white geometric drawing
black and white geometric drawing
black and white geometric drawing
Black and white typography sketch, the letter T
Black and white typography sketch, the letter T
Black and white typography sketch, the letter T
Black and white geometric sketch help up against city backdrop
Black and white geometric sketch help up against city backdrop
Black and white geometric sketch help up against city backdrop
Black and white geometric drawing held up against mountains
Black and white geometric drawing held up against mountains
Black and white geometric drawing held up against mountains
Black and white typography drawing, the letter A
Black and white typography drawing, the letter A
Black and white typography drawing, the letter A
Black and white geometric drawing, falling
Black and white geometric drawing, falling
Black and white geometric drawing, falling
Surf board drawing and design. Midnight Gospel themed
Surf board drawing and design. Midnight Gospel themed
Surf board drawing and design. Midnight Gospel themed
Black and white drawing held up against ocean background
Black and white drawing held up against ocean background
Black and white drawing held up against ocean background

Sculpture

Sculptural public bench designed for parking day
Sculptural public bench designed for parking day
Sculptural public bench designed for parking day
stacked geometric stairs bridge sculpture
stacked geometric stairs bridge sculpture
stacked geometric stairs bridge sculpture
Black and white drawing on oragami paper cylinder
Black and white drawing on oragami paper cylinder
Black and white drawing on oragami paper cylinder
3D models of bench for parking day
3D models of bench for parking day
3D models of bench for parking day
Urban nest architectural model of downtown transit hub
Urban nest architectural model of downtown transit hub
Urban nest architectural model of downtown transit hub
3 Laser cut abstract wood sculptures
3 Laser cut abstract wood sculptures
3 Laser cut abstract wood sculptures

Taylor
Tidwell

Denver,
Colorado

Product
Designer

I’m a designer driven by an unhealthy addiction to creative problem-solving & crafting intuitive designs. I create playful interactions that amplify business impact and build powerful UIs that turn raw data into meaningful action.

Head shot of Taylor Tidwell

01

My Work

Dashi

SaaS

Data Visualization Dashboard

Web App

Product

Coming Soon

Office Shift Pro

SaaS

Powered by Machine Learning

Web App

Product

Coming Soon

User Research Repository

User Research

Notion Database

Coming Soon

Powder Design System

Design System

React

Chromatic

02

Design Approach

Identify

Unearthing problems & opportunities, not just feature requests.

At the start of any project, I focus on understanding the problem, not just what it is, but why it matters, and to whom. I distinguish bugs from UX friction, and always ask how the issue impacts the business and where new opportunities might exist.

My most powerful tools here are user interviews and workshops. Data can show you what’s happening, but talking to people reveals the why. Workshops let users co-create and unpack the full scope of a problem, often leading to surprising insights.

I know I’ve correctly identified a core problem when:

I can clearly describe the impacted user group

Personas and use cases naturally emerge

The data, feedback, and business case all align

Example: We once designed Dashi with a one-project-to-one-asset structure. After user testing and workshops, we realized we needed a many-to-many architecture, one that supports grouped assets, nested projects, and dependencies. That insight reshaped our entire data model and opened the door to more scalable features.

White Board Affinity Mapping with Sticky Notes
Kids using Balance Builder Community Engagement App
In office product Testing of Office Shift Pro
Product workshop with technical Advisory board
Internal product demo with architects and planners

Plan

Bridging user needs, technical constraints, & product goals.

Planning happens with the full team, not in a vacuum. We always begin by synthesizing user research, then map it to design and engineering tasks together. From there, we align on a delivery target and work backward to structure sprint blocks and technical milestones.

Feature prioritization is a living, collaborative process. We’re constantly engaging with users, comparing new requests against our backlog, and evaluating requests based on value, urgency, and scalability across clients.

I believe in constant communication. At minimum, I speak with devs twice a day and stay in lockstep with our PM. Skipping check-ins leads to misalignment. I learned this the hard way when I once shipped an attribute module design that totally clashed with our data model. It took two weeks of back-and-forth to fix what could’ve been solved in one conversation.

We use user flows, journey maps, and design frames to communicate architecture, not just interfaces. When diagrams get unwieldy, I’ll prototype flows visually to help engineers see intent, transitions, and edge states clearly.

Execute

Designing with precision, clarity, & care.

To me, craft = clarity. A clean frame tells a story. A sloppy one obscures it. Whether I’m building interaction logic or a spec handoff doc, I aim for organized, intentional work that communicates why as clearly as what.

Design systems are key here. Our internal system (Powder) allows us to move fast and stay consistent. But I never trade speed for thoughtfulness. Fast ≠ rushed. Good execution means balancing iteration speed with intentionality and tight team feedback loops.

Stakeholder alignment is constant, not just a review at the end. I share early and often, knowing that small course corrections early on prevent painful last-minute rework.

Execution means different things depending on the project stage:

Exploratory → low-fidelity wireframes

In production → polished UI, prototyping, dev specs, and annotations

My Tools:

Daily standups

“Team table” Zoom channels for collaboration

Custom spec templates + annotations in Figma

GitHub for sprint cycles

FigJam for team workshops

Iterate

Listening, refining, evolving.

Iteration doesn’t end at handoff. It’s baked into how we ship.

Every new deployment brings a new wave of feedback. We troubleshoot and evolve in real-time, always weighing new requests against roadmap priorities and product-wide scalability. If a single client asks for a feature, we float it with others, if it resonates, we shift.

But iteration isn’t just reactive, it’s strategic. We’re constantly balancing what users say they want with what we see in the data, and what makes sense long-term for product growth.

How do we define “done”?

Does it meet the MVP scope?

Is it overbuilt for the users needs?

Can we defer complexity to a future release?

Example: On our R&D tool MapPie, we started with a plugin inside Rhino 3D. But as we iterated, we realized embedding outputs inside the modeling space was too limited. We rebuilt the product as a full web app with a live hook into Rhino, giving us full design system control and a smoother user experience.

Design Approach diagram

03

Contact

04

Creative Residue

Website Design

p5.js Sketches

Black and white p.5js GIF
3D Cube p.5js GIF
Color gradient p.5js script
Falling poster p5.js GIF
Motion detection p.5js GIF
Tree ring generator p.5js GIF

Drawings

black and white geometric drawing
Black and white typography sketch, the letter T
Black and white geometric sketch help up against city backdrop
Black and white geometric drawing held up against mountains
Black and white typography drawing, the letter A
Black and white geometric drawing, falling
Surf board drawing and design. Midnight Gospel themed
Black and white drawing held up against ocean background

Sculpture

Sculptural public bench designed for parking day
stacked geometric stairs bridge sculpture
Black and white drawing on oragami paper cylinder
3D models of bench for parking day
Urban nest architectural model of downtown transit hub
3 Laser cut abstract wood sculptures